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Connecting a Gamepad

(xBox, Playstation, etc). A step-by-step guide to integrating and using USB/Gamepads to control cameras in your Studio environment.

Updated over a week ago

USB/Gamepads provide a straightforward and familiar way to control cameras within the Studio application. These controllers are often plug-and-play, making them an accessible option for users who prefer a physical interface for managing camera movements and settings. This guide will walk you through the steps to connect, configure, and use a USB or Bluetooth gamepad with the Studio, ensuring a smooth integration process.


1. Connect the Gamepad to Your Computer:

  • USB Connection: Plug the gamepad directly into a USB port on your computer.

  • Bluetooth Connection: If using a Bluetooth gamepad, ensure Bluetooth is enabled on your computer, then pair the gamepad via your system's Bluetooth settings.

2. Access the Controller Settings in the Studio:

  • Open the Studio application.

  • Navigate to the "Controllers" section, found next to the "Hotkeys" tab.

3. Automatic Detection of Gamepads:

  • The Studio automatically searches for connected gamepads.

  • A status message like "Searching for Devices" will appear while the Studio identifies any connected controllers.

4. Confirm Connection:

  • Once a gamepad is detected, it will appear in the list of connected devices with its name and status.

  • If the gamepad is properly connected, its status will show as "Connected."

5. Test the Gamepad:

  • Use the gamepad to control cameras within the Studio. Movements and button presses should correspond with camera actions.

  • Test all functions to ensure they work as expected.

6. Save Your Configuration:

  • The Studio saves recognized gamepads automatically. If the gamepad is disconnected, it will show as "Not Detected" but will reconnect when plugged in again.


Button Mapping Reference

XBOX

Camera Movement (Independent of Selected Tool)

Xbox Controller

Camera Function

A

Quick Shot Tilt Down (Toggle)

B

Quick Shot Pan Right (Toggle)

X

Quick Shot Pan Left (Toggle)

Y

Quick Shot Tilt Up (Toggle)

LB

Focus Decrease (Manual mode only)

RB

Focus Increase (Manual mode only)

LB + RB

Toggle Auto/Manual Focus Mode

R (Push In)

Stop all camera movements

Joystick Tool

Xbox Controller

Function

LT

Enable Zoom

RT

Confirm frame selection (Fast Frame Tool)

View

Toggle Production View (Single/Multi)

Menu

Cycle Toolbar Tools

L (Push In)

Toggle Speed (Fixed/Variable)

L (Left/Right)

Pan camera left/right

L (Up/Down)

Tilt camera up/down

R (Up/Down)

Zoom camera in/out (LT must be held)

Playstation

Camera Movement (Independent of Selected Tool)

PlayStation Controller

Camera Function

X

Quick Shot Tilt Down (Toggle)

Circle

Quick Shot Pan Right (Toggle)

Square

Quick Shot Pan Left (Toggle)

Triangle

Quick Shot Tilt Up (Toggle)

L1

Focus Decrease (Manual mode only)

R1

Focus Increase (Manual mode only)

L1 + R1

Toggle Auto/Manual Focus Mode

R (Push In)

Stop all camera movements

Joystick Tool

PlayStation Controller

Function

L2

Enable Zoom

R2

Confirm frame selection (Fast Frame Tool)

Create

Toggle Production View (Single/Multi)

Options

Cycle Toolbar Tools

L (Push In)

Toggle Speed (Fixed/Variable)

L (Left/Right)

Pan camera left/right

L (Up/Down)

Tilt camera up/down

R (Up/Down)

Zoom camera in/out (L2 must be held)


Limitations/Restrictions

  • Limited Customization: While basic functions are supported, advanced configuration options may be limited depending on the gamepad model.

  • Connection Issues: Bluetooth gamepads may experience latency or connection drops, depending on your wireless environment.

  • Compatibility: Not all gamepad models may be fully compatible with the Studio. Ensure your gamepad follows standard gamepad protocols.


Tips and Best Practices

  • Keep Firmware Updated: Regularly update your gamepad's firmware to ensure compatibility and access to the latest features.

  • Use Wired Connections for Reliability: If possible, use a wired USB connection to avoid potential Bluetooth connectivity issues.

  • Test Before Use: Always test the gamepad in the Studio before going live to ensure all functions work correctly.


FAQs

Q1: What should I do if my gamepad is not detected?

  • Ensure the gamepad is properly connected and powered on. For Bluetooth, check if it’s paired and within range.

Q2: Can I use multiple gamepads at once?

  • Yes, multiple gamepads can be connected and used simultaneously, provided they are all recognized by the Studio.

Q3: How do I know if my gamepad is compatible?

  • Most USB and Bluetooth gamepads that follow standard protocols should be compatible. It’s best to test your gamepad with the Studio to confirm.

Q4: What happens if my gamepad disconnects during use?

  • The Studio will display a "Not Detected" status. Reconnect the gamepad, and it should automatically resume functionality.


Use Cases

  • Live Streaming: Use gamepads to easily control camera angles during live streams, providing a smooth and responsive interface.

  • Studio Recording: Gamepads offer a tactile and immediate way to manage cameras during studio recordings, enhancing efficiency.

  • Gaming Content Creation: Gamepads are a natural fit for gaming content creators who want to control camera views while keeping a familiar input device in hand.


USB/Gamepads are a convenient and user-friendly option for controlling cameras within the Studio. With their easy setup and reliable performance, they are an excellent choice for users looking to integrate physical controllers into their camera management workflow.


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